1.4

Research into important cricket numbers
Activity Research into important cricket numbers
Curriculum Area ICT
NC Objectives 1a, b, c, 4b, c, 5a, b & c

Main learning objective

To use the Internet effectively to research in to important numbers in cricket, refining internet searches.

Timing

Lesson plan and supporting resources

Introduction 15 minutes
  • Discuss the game of cricket and ask the class what numbers they know are relevant to the game, eg, 6 = the number of balls in an over or the amount of runs scored when hitting the ball over the boundary.
  • Explain to the class that they are going to be researching important numbers in cricket by using the Internet. Discuss the best way to use search engines such as Google.
  • Demonstrate general searches, eg, cricket records, and then more specific searches, eg, highest one day cricket score, or even more specific, eg, highest one day individual cricket score, etc.
  • Also look at reading the overview to decide if findings are relevant and applicable.

 

Main Activity 30 Minutes
  • Provide the pupils with the activity for this module. They must use the Internet to search and find related information to the numbers on their sheet and record relevant information.
  • Complete for as many of the numbers as possible and then find their own important numbers to add to the sheet. This could be 501 = the highest score in a game of four day cricket in England by Brian Lara.
  • http://stats.cricinfo.com/ci/engine/current/records/index.html is a good website to use.

 

Plenary 15 Minutes
  • Move around the class and allow pupils to share their research about specific numbers of their choice and their own important numbers which were found. Use the activity answer sheet.